Sim Cinema Deluxe [loc-005Z]

Years and years ago, when I was a Classic Mac user, I spent an inordinate amount of time playing the very simple (text and menu-driven) movie-making simulation game, Sim Cinema Deluxe, by Shannon Schroeder. A few years back I had spent some time reverse-engineering this game to understand its mechanics, because I wanted to figure out how the game calculated a movie's success, and also I wanted to learn 68k assembly. Very fortunately, the author had conveniently left in the debugging symbols in the compiled binary, so I had a fairly smooth experience basically hand-decompiling it into a C library.

While I was on a roll this week and last of polishing off some long dormant projects, like my playdate boat game and my playdate plane game, I decided to learn termbox2 and made a nice TUI interface for my reimplementation of this game. You can get the code from my Tangled page; use make to build.

While it occupies a similar legal grey area to OpenTTD, being based on reverse-engineered code, it's a considerably simpler game and I'm pretty sure Shannon won't mind.